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authorMichal Krol <michal@vmware.com>2009-11-25 14:52:21 +0100
committerMichal Krol <michal@vmware.com>2009-11-25 14:52:21 +0100
commit3371f7e5025e5288eaba78973a2c81ec5d5b1e4d (patch)
tree3ff08066644b2c23372b9ced4790d353b97e075a /src/mesa/shader/slang/library/SConscript
parent03f0ebe3bd202b955a0e68bdad65a9a2d27bee2f (diff)
scons: Autogenerate GLSL builtin library *_gc.h from *.gc files.
Diffstat (limited to 'src/mesa/shader/slang/library/SConscript')
-rw-r--r--src/mesa/shader/slang/library/SConscript44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript
new file mode 100644
index 00000000000..8b3fd03b6bc
--- /dev/null
+++ b/src/mesa/shader/slang/library/SConscript
@@ -0,0 +1,44 @@
+#######################################################################
+# SConscript for GLSL builtin library
+
+Import('*')
+
+env = env.Clone()
+
+bld_frag = Builder(
+ action = glsl_compile[0].abspath + ' fragment $SOURCE $TARGET',
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
+bld_vert = Builder(
+ action = glsl_compile[0].abspath + ' vertex $SOURCE $TARGET',
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
+env['BUILDERS']['bld_frag'] = bld_frag
+env['BUILDERS']['bld_vert'] = bld_vert
+
+# Generate GLSL builtin library binaries
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_core_gc.h',
+ '#src/mesa/shader/slang/library/slang_core.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_common_builtin_gc.h',
+ '#src/mesa/shader/slang/library/slang_common_builtin.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h',
+ '#src/mesa/shader/slang/library/slang_fragment_builtin.gc')
+env.bld_vert(
+ '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h',
+ '#src/mesa/shader/slang/library/slang_vertex_builtin.gc')
+
+# Generate GLSL 1.20 builtin library binaries
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_120_core_gc.h',
+ '#src/mesa/shader/slang/library/slang_120_core.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h',
+ '#src/mesa/shader/slang/library/slang_builtin_120_common.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h',
+ '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc')