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authorIan Romanick <ian.d.romanick@intel.com>2009-07-24 17:33:30 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-07-24 17:33:30 -0700
commit6f8214cae613bc3bead215214e092c07793975e7 (patch)
tree35c356b70644a2bc3aa0d2a4e88ecbac4d4b3af4 /src/mesa/shader/program_parser.h
parentef80c2012dff343eb5ff571cea8377ff6a87c0c5 (diff)
ARB prog: get frag prog texture info from the right place
This gets basic texturing working. w00t!
Diffstat (limited to 'src/mesa/shader/program_parser.h')
-rw-r--r--src/mesa/shader/program_parser.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/shader/program_parser.h b/src/mesa/shader/program_parser.h
index aeb2efd7ab6..b4c24ec92cc 100644
--- a/src/mesa/shader/program_parser.h
+++ b/src/mesa/shader/program_parser.h
@@ -194,8 +194,6 @@ struct asm_parser_state {
} option;
struct {
- unsigned TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
- unsigned ShadowSamplers;
unsigned UsesKill:1;
} fragment;
};