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authorTimothy Arceri <tarceri@itsqueeze.com>2017-04-21 17:04:10 +1000
committerAndres Gomez <agomez@igalia.com>2017-04-26 12:34:27 +0300
commitb7916134a0102218d6b4ec0d482bfd0e3aeeba43 (patch)
treea722ff895d71d773d467f1a46a115811cc48c484 /src/mesa/program/ir_to_mesa.cpp
parente98c9af5598038dc8eaef6f654c9e1f752a83a35 (diff)
mesa: validate sampler type across the whole program
Currently we were only making sure types were the same within a single stage. This looks to have regressed with 953a0af8e3f73. Fixes: 953a0af8e3f73 ("mesa: validate sampler uniforms during gluniform calls") Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> https://bugs.freedesktop.org/show_bug.cgi?id=97524 (cherry picked from commit d682f8aa8e0edd166166f87fcd774dd2d57b4180) [Andres Gomez: there was an intermediate cleanup but this commit basically brings everything that was missing back] Signed-off-by: Andres Gomez <agomez@igalia.com> Conflicts: src/mesa/main/uniforms.c
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f7797e28fa3..29320ddcb7c 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3060,6 +3060,11 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (prog->data->LinkStatus) {
+ /* Reset sampler validated to true, validation happens via the
+ * LinkShader call below.
+ */
+ prog->SamplersValidated = GL_TRUE;
+
if (!ctx->Driver.LinkShader(ctx, prog)) {
prog->data->LinkStatus = GL_FALSE;
}