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authorMarek Olšák <marek.olsak@amd.com>2020-09-27 11:19:46 -0400
committerMarge Bot <eric+marge@anholt.net>2020-12-01 11:52:10 +0000
commit0a2117bc9e01bc821a6f766c516665d2aa5b47d8 (patch)
tree3898e0f40d58f9ce0c826663b90b0bdc238a9195 /src/mesa/main/uniform_query.cpp
parent9281dfca3fff6cc725ebf02e6cd517cb473e3f1d (diff)
mesa: call FLUSH_VERTICES before changing sampler uniforms
Fixes: 9545139ce5f "mesa: skip FLUSH_VERTICES() if no samplers were changed" Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r--src/mesa/main/uniform_query.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 9be7e048a76..2949e47e154 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -1203,6 +1203,10 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
/* Mark this bindless sampler as bound to a texture unit.
*/
if (sampler->unit != value || !sampler->bound) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM);
+ flushed = true;
+ }
sampler->unit = value;
changed = true;
}
@@ -1210,6 +1214,10 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
sh->Program->sh.HasBoundBindlessSampler = true;
} else {
if (sh->Program->SamplerUnits[unit] != value) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM);
+ flushed = true;
+ }
sh->Program->SamplerUnits[unit] = value;
changed = true;
}
@@ -1217,11 +1225,6 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
}
if (changed) {
- if (!flushed) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM);
- flushed = true;
- }
-
struct gl_program *const prog = sh->Program;
_mesa_update_shader_textures_used(shProg, prog);
if (ctx->Driver.SamplerUniformChange)