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authorBrian Paul <brianp@vmware.com>2011-09-30 21:03:42 -0600
committerBrian Paul <brianp@vmware.com>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/samplerobj.h
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/samplerobj.h')
-rw-r--r--src/mesa/main/samplerobj.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h
index a839010b7b9..fe7d5a7d3b6 100644
--- a/src/mesa/main/samplerobj.h
+++ b/src/mesa/main/samplerobj.h
@@ -28,7 +28,7 @@
struct dd_function_table;
-static INLINE struct gl_sampler_object *
+static inline struct gl_sampler_object *
_mesa_get_samplerobj(struct gl_context *ctx, GLuint unit)
{
if (ctx->Texture.Unit[unit].Sampler)