|author||Kenneth Graunke <email@example.com>||2013-07-17 18:11:55 -0700|
|committer||Kenneth Graunke <firstname.lastname@example.org>||2013-07-18 16:57:24 -0700|
glsl: Handle the binding qualifier for UBO variables.
layout(binding = N) is equivalent to calling glUniformBlockBinding(_,N). This currently only handles the GLSL 1.40 case - no interface names, no arrays of uniform blocks. This is okay since we don't yet support GLSL 1.50, and don't expose ARB_shading_language_420pack in ES 3.0. v2: Move into the other function; use binding, not constant_value. Signed-off-by: Kenneth Graunke <email@example.com> Acked-by: Paul Berry <firstname.lastname@example.org>
Diffstat (limited to 'src/mesa/drivers')
0 files changed, 0 insertions, 0 deletions