summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/intel/intel_fbo.c
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2009-10-12 17:37:06 -0600
committerBrian Paul <brianp@vmware.com>2009-10-12 18:12:00 -0600
commite6594a22f298833eeb6881795b24d03d2fd8e898 (patch)
tree02012d0fc7c5334244309441a1d117f3a0810836 /src/mesa/drivers/dri/intel/intel_fbo.c
parent15d2ef602461ca75e7160af46a2b5040742a91c9 (diff)
intel: pass zslice to intel_miptree_image_offset()
This lets us get rid of intel_miptree_depth_offsets() and simplify all of the calling code.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 8dfb24290d5..2e613718051 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -618,15 +618,8 @@ intel_render_texture(GLcontext * ctx,
}
/* compute offset of the particular 2D image within the texture region */
- imageOffset = intel_miptree_image_offset(intel_image->mt,
- att->CubeMapFace,
- att->TextureLevel);
-
- if (att->Texture->Target == GL_TEXTURE_3D) {
- const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
- att->TextureLevel);
- imageOffset += offsets[att->Zoffset];
- }
+ imageOffset = intel_miptree_image_offset(intel_image->mt, att->CubeMapFace,
+ att->TextureLevel, att->Zoffset);
/* store that offset in the region */
intel_image->mt->region->draw_offset = imageOffset;