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authorZack Rusin <zackr@vmware.com>2013-09-19 14:10:08 -0400
committerZack Rusin <zackr@vmware.com>2013-09-23 14:53:07 -0400
commit755c11dc5e94f17097c186edaaa39d818396f14c (patch)
tree7b84e6163cf9970cd3e91b28080c534c45921f64 /src/mapi
parent6d29db715b8d60718ada1ab8ad19d969cac43caf (diff)
llvmpipe: increase number of subpixel bits to eight
Unfortunately d3d10 requires a lot higher precision (e.g. wgf11clipping tests for it). The smallest number of precision bits with which it passes is 8. That means that we need to decrease the maximum length of an edge that we can handle without subdivision by 4 bits. Abstracted the code a bit to make it easier to change once to switch to 64bit rasterization. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Diffstat (limited to 'src/mapi')
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