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authorChia-I Wu <olv@lunarg.com>2011-01-14 17:50:29 +0800
committerChia-I Wu <olv@lunarg.com>2011-01-22 11:59:05 +0800
commitbb770af3a59e5935c108c05ee45490fc5668d4a3 (patch)
tree206b869b2a2d740570349b1e4412cf51c172e56b /src/mapi/glapi/SConscript
parent3f04314ae2659748c8cf73ec649a035bc9e01597 (diff)
scons: Add support for GLES.
GLES can be enabled by running scons with $ scons gles=yes When gles=yes is given, the build is changed in three ways. First, libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes DRI drivers and libEGL support and advertise GLES support. Second, GLES libraries will be created. They are libGLESv1_CM, libGLESv2, and libglapi. Last, libGL or opengl32 will link to libglapi. This change is required as _glapi_* will be declared as __declspec(dllimport) in libmesa.a on windows. libmesa.a expects those symbols to be defined in another DLL. Due to this change to GL, GLES support is marked experimental. Note that GLES requires libxml2-python to generate some of its sources.
Diffstat (limited to 'src/mapi/glapi/SConscript')
-rw-r--r--src/mapi/glapi/SConscript5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript
index 4057991ec8d..276b2160246 100644
--- a/src/mapi/glapi/SConscript
+++ b/src/mapi/glapi/SConscript
@@ -17,6 +17,11 @@ if env['platform'] != 'winddk':
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
])
+ if env['gles']:
+ env.Append(CPPDEFINES = ['_GLAPI_DLL_EXPORTS'])
+ else:
+ # prevent _glapi_* from being declared __declspec(dllimport)
+ env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
env.Append(CPPPATH = [
'#/src/mapi',