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authorChris Lord <clord@igalia.com>2020-02-28 15:18:14 +0000
committerMarge Bot <eric+marge@anholt.net>2020-03-03 19:06:03 +0000
commit291f40a4991a7fe6d6091051421290c585bb63a8 (patch)
tree67123f58f11089d02287acafc3d63708f884290a /src/intel/vulkan
parent2d1ba8638219c6c9b0aa370b12ca91c6e4b7844d (diff)
vc4: fix vc4_yuv_blit overwriting fragment constant buffer slot 0
vc4_yuv_blit calls util_blitter_restore_constant_buffer_state without first calling util_blitter_save_fragment_constant_buffer_slot. This causes subsequent crashes in vc4_write_uniforms when using fragment shaders that reference YUV textures. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2581 Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3997> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3997>
Diffstat (limited to 'src/intel/vulkan')
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