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authorLionel Landwerlin <lionel.g.landwerlin@intel.com>2021-10-27 13:06:07 +0300
committerMarge Bot <emma+marge@anholt.net>2021-11-10 17:22:15 +0000
commit46c37c8600e0a48b8aa98f5635f7ae96db555fea (patch)
tree6d1ea7c059a4623cde467d87cea7685139bf08e9 /src/intel/vulkan/genX_pipeline.c
parente0de7aa4d7717bbd79bbc5bfc660f941f680402b (diff)
anv: don't forget to add scratch buffer to BO list
We reference the scratch BO using a bindless index in the command streamer instructions, but we forgot to add them to the BO list. v2: Make use of pipeline reloc list (Jason) v3: Don't add NULL BOs to the reloc list (Lionel) v4: Don't add BOs twice to reloc list when dealing with addresses (Lionel) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Fixes: eeeea5cb873b40 ("anv: Add support for scratch on XeHP") Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13544>
Diffstat (limited to 'src/intel/vulkan/genX_pipeline.c')
-rw-r--r--src/intel/vulkan/genX_pipeline.c28
1 files changed, 22 insertions, 6 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 765eaf4e8e6..b63d4cc75f1 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -1743,8 +1743,18 @@ get_scratch_space(const struct anv_shader_bin *bin)
static UNUSED uint32_t
get_scratch_surf(struct anv_pipeline *pipeline,
+ gl_shader_stage stage,
const struct anv_shader_bin *bin)
{
+ if (bin->prog_data->total_scratch == 0)
+ return 0;
+
+ struct anv_bo *bo =
+ anv_scratch_pool_alloc(pipeline->device,
+ &pipeline->device->scratch_pool,
+ stage, bin->prog_data->total_scratch);
+ anv_reloc_list_add_bo(pipeline->batch.relocs,
+ pipeline->batch.alloc, bo);
return anv_scratch_pool_get_surf(pipeline->device,
&pipeline->device->scratch_pool,
bin->prog_data->total_scratch) >> 4;
@@ -1821,7 +1831,8 @@ emit_3dstate_vs(struct anv_graphics_pipeline *pipeline)
#endif
#if GFX_VERx10 >= 125
- vs.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, vs_bin);
+ vs.ScratchSpaceBuffer =
+ get_scratch_surf(&pipeline->base, MESA_SHADER_VERTEX, vs_bin);
#else
vs.PerThreadScratchSpace = get_scratch_space(vs_bin);
vs.ScratchSpaceBasePointer =
@@ -1882,7 +1893,8 @@ emit_3dstate_hs_te_ds(struct anv_graphics_pipeline *pipeline,
#endif
#if GFX_VERx10 >= 125
- hs.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, tcs_bin);
+ hs.ScratchSpaceBuffer =
+ get_scratch_surf(&pipeline->base, MESA_SHADER_TESS_CTRL, tcs_bin);
#else
hs.PerThreadScratchSpace = get_scratch_space(tcs_bin);
hs.ScratchSpaceBasePointer =
@@ -1979,7 +1991,8 @@ emit_3dstate_hs_te_ds(struct anv_graphics_pipeline *pipeline,
ds.PrimitiveIDNotRequired = !tes_prog_data->include_primitive_id;
#endif
#if GFX_VERx10 >= 125
- ds.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, tes_bin);
+ ds.ScratchSpaceBuffer =
+ get_scratch_surf(&pipeline->base, MESA_SHADER_TESS_EVAL, tes_bin);
#else
ds.PerThreadScratchSpace = get_scratch_space(tes_bin);
ds.ScratchSpaceBasePointer =
@@ -2050,7 +2063,8 @@ emit_3dstate_gs(struct anv_graphics_pipeline *pipeline)
#endif
#if GFX_VERx10 >= 125
- gs.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, gs_bin);
+ gs.ScratchSpaceBuffer =
+ get_scratch_surf(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin);
#else
gs.PerThreadScratchSpace = get_scratch_space(gs_bin);
gs.ScratchSpaceBasePointer =
@@ -2322,7 +2336,8 @@ emit_3dstate_ps(struct anv_graphics_pipeline *pipeline,
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
#if GFX_VERx10 >= 125
- ps.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, fs_bin);
+ ps.ScratchSpaceBuffer =
+ get_scratch_surf(&pipeline->base, MESA_SHADER_FRAGMENT, fs_bin);
#else
ps.PerThreadScratchSpace = get_scratch_space(fs_bin);
ps.ScratchSpaceBasePointer =
@@ -2623,7 +2638,8 @@ emit_compute_state(struct anv_compute_pipeline *pipeline,
anv_batch_emit(&pipeline->base.batch, GENX(CFE_STATE), cfe) {
cfe.MaximumNumberofThreads =
devinfo->max_cs_threads * devinfo->subslice_total - 1;
- cfe.ScratchSpaceBuffer = get_scratch_surf(&pipeline->base, cs_bin);
+ cfe.ScratchSpaceBuffer =
+ get_scratch_surf(&pipeline->base, MESA_SHADER_COMPUTE, cs_bin);
}
}