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authorMarek Olšák <marek.olsak@amd.com>2013-10-20 05:15:42 +0200
committerMarek Olšák <marek.olsak@amd.com>2013-10-29 23:50:01 +0100
commit7e414b58640aee6e243d337e72cea290c354f632 (patch)
tree6dbe1470a26f48f9ad00ec216ee80697a90958a3 /src/glx
parentaec20d66d9d13e0acd6a7199b63e1383e1e9900a (diff)
glsl: break the gl_FragData array into separate gl_FragData[i] variables
This avoids a defect in lower_output_reads. The problem is lower_output_reads treats the gl_FragData array as a single variable. It first redirects all output writes to a temporary variable (array) and then writes the whole temporary variable to the output, generating assignments to all elements of gl_FragData. BTW this pass can be modified to lower all arrays, not just inputs and outputs. The question is whether it is worth it. Reviewed-by: Paul Berry <stereotype441@gmail.com> v2: addressed Paul Berry's comments
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