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authorAnuj Phogat <anuj.phogat@gmail.com>2013-10-02 18:02:20 -0700
committerAnuj Phogat <anuj.phogat@gmail.com>2013-11-01 16:01:47 -0700
commit0d69e8c813070696942ffbe6efa4dc5186422199 (patch)
treec08b4002383f51097c500dd0f7475da856f7515b /src/glsl
parent77b440e42d8e7247c22959020bb087c63d298f2e (diff)
mesa: Pass number of samples as a program state variable
Number of samples will be required in fragment shader program by new GLSL builtin uniform "gl_NumSamples". V2: Use "state.numsamples" in place of "state.num.samples" Use _NEW_BUFFERS flag in place of _NEW_MULTISAMPLE Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <idr@freedesktop.org> Reviewed-by: Ken Graunke <kenneth@whitecape.org> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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