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authorIan Romanick <ian.d.romanick@intel.com>2014-10-20 14:40:34 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-10-24 19:54:38 -0700
commitfefead3b63584603278b3388cc9c426a8a44e92c (patch)
tree7e9063dcc09658f5b81d09e2c16d05e932242d32 /src/glsl/linker.cpp
parent7cbcff06069ad88962115b8b5030e08c74f208cf (diff)
linker: Rely on _mesa_clear_shader_program_data to clear link information
_mesa_link_shader_program already calls _mesa_clear_shader_program_data before calling link_shaders, so this is already done. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 47a722d9d1e..b0d2e6e5473 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2484,20 +2484,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prog->Validated = false;
prog->_Used = false;
- ralloc_free(prog->InfoLog);
- prog->InfoLog = ralloc_strdup(NULL, "");
-
- ralloc_free(prog->UniformBlocks);
- prog->UniformBlocks = NULL;
- prog->NumUniformBlocks = 0;
- for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- ralloc_free(prog->UniformBlockStageIndex[i]);
- prog->UniformBlockStageIndex[i] = NULL;
- }
-
- ralloc_free(prog->AtomicBuffers);
- prog->AtomicBuffers = NULL;
- prog->NumAtomicBuffers = 0;
prog->ARB_fragment_coord_conventions_enable = false;
/* Separate the shaders into groups based on their type.