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authorKenneth Graunke <kenneth@whitecape.org>2012-11-27 23:45:17 -0800
committerIan Romanick <ian.d.romanick@intel.com>2013-01-25 09:07:33 -0500
commit34f966bdcb22733a159fb680859a83f88ef01d2a (patch)
tree2e43d668ad60ef98960e72bab1c77e05fd8305b0 /src/glsl/glsl_parser.yy
parent0d2e6336a21e20afe37861030ac2161aadd0499e (diff)
glsl: Parse non-array uniform block instance names in GLSL ES 3.00.
In GLSL ES 3.00 (and GLSL 1.50), uniform blocks can have an associated "instance name", which essentially namespaces the variables inside. This patch adds basic parsing for this new feature, but doesn't yet hook it up to actually do anything yet. It does not support for arrays of interface blocks; a later commit will take care of that. This change temporarily regresses the piglit test interface-name-access-without-interface-name.vert. This shader failed to compile before (the expected result), but it failed to compile for the wrong reason. This is not a real regression. v2: Add some comments to ast_uniform_block::instance_name. Suggested by Paul Berry. Reviewed-by: Carl Worth <cworth@cworth.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/glsl_parser.yy')
-rw-r--r--src/glsl/glsl_parser.yy20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 16173660cac..81ae5d51948 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -112,6 +112,7 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
%token STRUCT VOID_TOK WHILE
%token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
%type <identifier> any_identifier
+%type <identifier> instance_name_opt
%token <real> FLOATCONSTANT
%token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT
%token <identifier> FIELD_SELECTION
@@ -1899,11 +1900,11 @@ uniform_block:
;
basic_uniform_block:
- UNIFORM NEW_IDENTIFIER '{' member_list '}' ';'
+ UNIFORM NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
{
void *ctx = state;
$$ = new(ctx) ast_uniform_block(*state->default_uniform_qualifier,
- $2, $4);
+ $2, $4, $6);
if (!state->ARB_uniform_buffer_object_enable) {
_mesa_glsl_error(& @1, state,
@@ -1917,6 +1918,21 @@ basic_uniform_block:
}
;
+instance_name_opt:
+ /* empty */
+ {
+ $$ = NULL;
+ }
+ | NEW_IDENTIFIER
+ {
+ if (!(state->language_version == 300 && state->es_shader)) {
+ _mesa_glsl_error(& @1, state,
+ "#version 300 es required for using uniform "
+ "blocks with an instance name\n");
+ }
+ }
+ ;
+
member_list:
member_declaration
{