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authorKenneth Graunke <kenneth@whitecape.org>2013-07-17 11:24:11 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-07-18 16:57:24 -0700
commit34e2ccc9f099affa78298203db015b9a17ab6de3 (patch)
tree2297b437d8ccce258291fca07e3c1678d7020938 /src/glsl/ast_to_hir.cpp
parent67038c6ba27ea55d8d65557922bfe758a01101ef (diff)
glsl: Handle the binding qualifier for arrays of samplers.
Normally, uniform array variables are initialized by array literals. That is, val->type->array_elements >= storage->array_elements. However, samplers are different. Consider a declaration such as: layout(binding = 5) uniform sampler2D[3]; The initializer value is a single integer (5), while the storage has 3 array elements. The proper behavior here is to increment one for each element; they should be initialized to 5, 6, and 7. This patch introduces new code for sampler types which handles both arrays of samplers and single samplers correctly. v2: Move into the other function; use binding, not constant_value. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Paul Berry <stereotype441@gmail.com>
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
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