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authorMarek Olšák <marek.olsak@amd.com>2015-10-09 01:08:42 +0200
committerMarek Olšák <marek.olsak@amd.com>2015-10-17 21:40:03 +0200
commitb0167809f1e88f3676db78b1c1934aea35e55be5 (patch)
treec499b7bd2420feb7c2c2cc9024f8c66f0005f297 /src/gallium
parentaa060e276c203baf4691d4a4722accd5bdbb8526 (diff)
radeonsi: unify shader delete functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c84
1 files changed, 17 insertions, 67 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 9d05cb5aad6..cc053bb6ef2 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -907,11 +907,21 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
si_mark_atom_dirty(sctx, &sctx->cb_target_mask);
}
-static void si_delete_shader_selector(struct pipe_context *ctx,
- struct si_shader_selector *sel)
+static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_shader_selector *sel = (struct si_shader_selector *)state;
struct si_shader *p = sel->current, *c;
+ struct si_shader_selector **current_shader[SI_NUM_SHADERS] = {
+ [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
+ [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
+ [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
+ [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
+ [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
+ };
+
+ if (*current_shader[sel->type] == sel)
+ *current_shader[sel->type] = NULL;
while (p) {
c = p->next_variant;
@@ -951,66 +961,6 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
free(sel);
}
-static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
- if (sctx->vs_shader == sel) {
- sctx->vs_shader = NULL;
- }
-
- si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
- if (sctx->gs_shader == sel) {
- sctx->gs_shader = NULL;
- }
-
- si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
- if (sctx->ps_shader == sel) {
- sctx->ps_shader = NULL;
- }
-
- si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_tcs_shader(struct pipe_context *ctx, void *state)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
- if (sctx->tcs_shader == sel) {
- sctx->tcs_shader = NULL;
- }
-
- si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_tes_shader(struct pipe_context *ctx, void *state)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
- if (sctx->tes_shader == sel) {
- sctx->tes_shader = NULL;
- }
-
- si_delete_shader_selector(ctx, sel);
-}
-
static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
@@ -1675,9 +1625,9 @@ void si_init_shader_functions(struct si_context *sctx)
sctx->b.b.bind_gs_state = si_bind_gs_shader;
sctx->b.b.bind_fs_state = si_bind_ps_shader;
- sctx->b.b.delete_vs_state = si_delete_vs_shader;
- sctx->b.b.delete_tcs_state = si_delete_tcs_shader;
- sctx->b.b.delete_tes_state = si_delete_tes_shader;
- sctx->b.b.delete_gs_state = si_delete_gs_shader;
- sctx->b.b.delete_fs_state = si_delete_ps_shader;
+ sctx->b.b.delete_vs_state = si_delete_shader_selector;
+ sctx->b.b.delete_tcs_state = si_delete_shader_selector;
+ sctx->b.b.delete_tes_state = si_delete_shader_selector;
+ sctx->b.b.delete_gs_state = si_delete_shader_selector;
+ sctx->b.b.delete_fs_state = si_delete_shader_selector;
}