|author||Brian Paul <email@example.com>||2008-09-11 17:59:52 -0600|
|committer||Brian Paul <firstname.lastname@example.org>||2008-09-11 17:59:52 -0600|
cell: initial support for fragment shader code generation.
TGSI shaders are translated into SPE instructions which are then sent to the SPEs for execution. Only a few opcodes work, no swizzling yet, no support for constants/immediates, etc.
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions