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authorKonstantin Seurer <konstantin.seurer@gmail.com>2022-08-08 12:37:42 +0200
committerMarge Bot <emma+marge@anholt.net>2022-08-11 17:59:47 +0000
commit2d39227a90440e5b911f5ac6c0fb5ac04c433565 (patch)
tree7167a7d08e3e38576fc0738f0040641abab4548a /src/gallium/winsys/sw/drm/SConscript
parent1f6bd6ece99c92a492b896713799bba642b687cd (diff)
radv: Fix stack size calculation with stage idsHEADmain
In create_rt_shader, we were setting group_idx to the stage index before. Fixes the following tests: dEQP-VK.ray_query.builtin.instancecustomindex.miss.aabbs dEQP-VK.ray_query.builtin.objectrayorigin.miss.triangles Fixes: c39ccce ("radv/rt: use stage ID as handle for general and closestHit shaders") Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17936>
Diffstat (limited to 'src/gallium/winsys/sw/drm/SConscript')
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