path: root/src/gallium/targets/egl-static/SConscript
diff options
authorChia-I Wu <>2011-01-14 17:50:29 +0800
committerChia-I Wu <>2011-01-22 11:59:05 +0800
commitbb770af3a59e5935c108c05ee45490fc5668d4a3 (patch)
tree206b869b2a2d740570349b1e4412cf51c172e56b /src/gallium/targets/egl-static/SConscript
parent3f04314ae2659748c8cf73ec649a035bc9e01597 (diff)
scons: Add support for GLES.
GLES can be enabled by running scons with $ scons gles=yes When gles=yes is given, the build is changed in three ways. First, libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes DRI drivers and libEGL support and advertise GLES support. Second, GLES libraries will be created. They are libGLESv1_CM, libGLESv2, and libglapi. Last, libGL or opengl32 will link to libglapi. This change is required as _glapi_* will be declared as __declspec(dllimport) in libmesa.a on windows. libmesa.a expects those symbols to be defined in another DLL. Due to this change to GL, GLES support is marked experimental. Note that GLES requires libxml2-python to generate some of its sources.
Diffstat (limited to 'src/gallium/targets/egl-static/SConscript')
1 files changed, 12 insertions, 4 deletions
diff --git a/src/gallium/targets/egl-static/SConscript b/src/gallium/targets/egl-static/SConscript
index 381ef4e862d..c978934a0c8 100644
--- a/src/gallium/targets/egl-static/SConscript
+++ b/src/gallium/targets/egl-static/SConscript
@@ -58,10 +58,18 @@ if env['platform'] == 'windows':
env.Prepend(LIBS = [
- # OpenGL
- env.Append(CPPDEFINES = ['FEATURE_GL=1'])
- env.Prepend(LIBS = ['GL', 'talloc', glsl, mesa])
+# OpenGL ES and OpenGL
+if env['gles']:
+ env.Append(CPPDEFINES = [
+ 'FEATURE_ES1=1',
+ ])
+ env.Prepend(LIBPATH = [shared_glapi.dir])
+ # manually add LIBPREFIX on windows
+ glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
+ env.Prepend(LIBS = [glapi_name, talloc, glsl, mesa])
# OpenVG
if True: