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authorLuca Barbieri <luca@luca-barbieri.com>2010-04-15 09:02:29 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-08-20 12:03:59 +0200
commit72b3e3fee37413fefe205fa03a111a0180ed19c1 (patch)
tree3f19fb6d02ede3ecbe574f2112da28a9912cd53b /src/gallium/include
parent9b3362932df0ec27efd605dfd0838c76111bb23e (diff)
gallium: add PIPE_TEXTURE_RECT target
This allows to properly support OpenGL rectangle textures in a well defined way, especially on drivers that don't expose PIPE_CAP_NPOT_TEXTURES.
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_defines.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 00aa2076ed5..35eccf1c907 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -135,13 +135,15 @@ enum pipe_error {
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
-/** Texture types */
+/** Texture types.
+ * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
enum pipe_texture_target {
PIPE_BUFFER = 0,
PIPE_TEXTURE_1D = 1,
PIPE_TEXTURE_2D = 2,
PIPE_TEXTURE_3D = 3,
PIPE_TEXTURE_CUBE = 4,
+ PIPE_TEXTURE_RECT = 5,
PIPE_MAX_TEXTURE_TYPES
};