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authorZack Rusin <zackr@vmware.com>2013-10-08 15:11:02 -0400
committerZack Rusin <zackr@vmware.com>2013-10-09 18:30:20 -0400
commit6905698fc21710c18722295dedceb96ef5d5923b (patch)
tree448459df4604df868382f02fac033f354356f1c0 /src/gallium/include/pipe
parentc01c6a95b41607dc58a343b2aa67bc3da673ca35 (diff)
gallium: Add support for 32x32 muls with 64 bit results
The code introduces two new 32bit integer multiplication opcodes which can be used to produce correct 64 bit results. GLSL, OpenCL and D3D10+ require them. We use two seperate opcodes, because they match the behavior of GLSL and OpenCL, are a lot easier to add than a single opcode with multiple destinations and because there's not much (any) difference wrt code-generation. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 1beec054c1b..801090204fa 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -450,7 +450,10 @@ struct tgsi_property_data {
#define TGSI_OPCODE_TXB2 178
#define TGSI_OPCODE_TXL2 179
-#define TGSI_OPCODE_LAST 180
+#define TGSI_OPCODE_IMUL_HI 180
+#define TGSI_OPCODE_UMUL_HI 181
+
+#define TGSI_OPCODE_LAST 182
#define TGSI_SAT_NONE 0 /* do not saturate */
#define TGSI_SAT_ZERO_ONE 1 /* clamp to [0,1] */