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authorTimothy Arceri <tarceri@itsqueeze.com>2020-05-28 10:59:28 +1000
committerMarge Bot <eric+marge@anholt.net>2020-06-03 02:22:23 +0000
commit04dbf709edf069bc720d941fab27c53269336bcf (patch)
treee3c561c6c20d201d7b6cd2da5336afff921807e6 /src/gallium/drivers/v3d/v3d_program.c
parentbc79442f3fa23ecb40fcc67ea3cf4fd73fb0d3fe (diff)
nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable without filling nir_remove_dead_variables() with API specific code. In the following patches we will use this to support the removal of dead uniforms in GLSL. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_program.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c
index ad6a796866a..dbe3c7b4454 100644
--- a/src/gallium/drivers/v3d/v3d_program.c
+++ b/src/gallium/drivers/v3d/v3d_program.c
@@ -322,7 +322,7 @@ v3d_uncompiled_shader_create(struct pipe_context *pctx,
v3d_optimize_nir(s);
- NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
+ NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
/* Garbage collect dead instructions */
nir_sweep(s);