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authorEric Anholt <eric@anholt.net>2018-12-03 15:28:49 -0800
committerEric Anholt <eric@anholt.net>2019-01-14 13:18:02 -0800
commitb417a9f7b26e46260044ce8adb16166aa0384396 (patch)
tree394ee475f1cdbc4518383da1a2618631e326674c /src/gallium/drivers/v3d/v3d_context.h
parentad6ceb2872be1c49518346c556a7cc94c03fbf8c (diff)
v3d: Add support for flushing dirty TMU data at job end.
This will be needed for SSBOs and image_load_store.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.h')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index 9f52342d2dd..25be07c2437 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -308,6 +308,11 @@ struct v3d_job {
*/
bool needs_flush;
+ /* Set if any shader has dirtied cachelines in the TMU that need to be
+ * flushed before job end.
+ */
+ bool tmu_dirty_rcl;
+
/**
* Set if a packet enabling TF has been emitted in the job (V3D 4.x).
*/