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authorBrian Paul <brianp@vmware.com>2014-05-29 13:56:22 -0600
committerBrian Paul <brianp@vmware.com>2014-05-31 06:25:35 -0600
commit3bb18eab726ff0399a6ecaf572f27fa8271c5305 (patch)
treede885fb60599f0a798be32fd4111179d1677ecc3 /src/gallium/drivers/svga/svga_state_fs.c
parent7b2ff544176c34cd3b0f5f10caa44e497ecab0ad (diff)
svga: use svga_shader_too_large() in compile_fs()
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/drivers/svga/svga_state_fs.c')
-rw-r--r--src/gallium/drivers/svga/svga_state_fs.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c
index 7931528c661..8f419fa69ac 100644
--- a/src/gallium/drivers/svga/svga_state_fs.c
+++ b/src/gallium/drivers/svga/svga_state_fs.c
@@ -157,9 +157,7 @@ compile_fs(struct svga_context *svga,
}
}
- if (variant->nr_tokens * sizeof(variant->tokens[0])
- + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
- >= SVGA_CB_MAX_COMMAND_SIZE) {
+ if (svga_shader_too_large(svga, variant)) {
/* too big, use dummy shader */
debug_printf("Shader too large (%lu bytes),"
" using dummy shader instead.\n",