diff options
author | Neha Bhende <bhenden@vmware.com> | 2020-05-26 21:29:50 +0530 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2020-06-05 06:36:54 +0000 |
commit | ba37d408da30d87b6848d76242d9d797dbef80a0 (patch) | |
tree | 87447cb12f6f5b7ca80c69308ae636639842b4c0 /src/gallium/drivers/svga/svga_screen.c | |
parent | ccb4ea5a43e89fcc93fff98c881639223f1538e5 (diff) |
svga: Performance fixes
This is a squash commit of in house performance fixes and misc bug fixes
for GL4.1 support.
Performance fixes:
* started using system memory for constant buffer to gain 3X performance boost with metro redux
Misc bug fixes:
* fixed usage of vertexid in shader
* added empty control point phase in hull shader for zero ouput control point
* misc shader signature fixes
* fixed clip_distance input declaration
* clearing the dirty bit for the surface while using direct map if surface is already flushed
and there is no pending primitive
This patch also uses SVGA_RETRY macro for commands retries. Part of it is already
used in previous patch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5317>
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index f7e3a900290..1dc5319f572 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -723,7 +723,7 @@ vgpu10_get_shader_param(struct pipe_screen *screen, else if (shader == PIPE_SHADER_GEOMETRY) return VGPU10_MAX_GS_INPUTS; else if (shader == PIPE_SHADER_TESS_CTRL) - return VGPU11_MAX_HS_INPUTS; + return VGPU11_MAX_HS_INPUT_CONTROL_POINTS; else if (shader == PIPE_SHADER_TESS_EVAL) return VGPU11_MAX_DS_INPUT_CONTROL_POINTS; else |