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authorNeha Bhende <bhenden@vmware.com>2020-05-26 21:29:50 +0530
committerMarge Bot <eric+marge@anholt.net>2020-06-05 06:36:54 +0000
commitba37d408da30d87b6848d76242d9d797dbef80a0 (patch)
tree87447cb12f6f5b7ca80c69308ae636639842b4c0 /src/gallium/drivers/svga/svga_screen.c
parentccb4ea5a43e89fcc93fff98c881639223f1538e5 (diff)
svga: Performance fixes
This is a squash commit of in house performance fixes and misc bug fixes for GL4.1 support. Performance fixes: * started using system memory for constant buffer to gain 3X performance boost with metro redux Misc bug fixes: * fixed usage of vertexid in shader * added empty control point phase in hull shader for zero ouput control point * misc shader signature fixes * fixed clip_distance input declaration * clearing the dirty bit for the surface while using direct map if surface is already flushed and there is no pending primitive This patch also uses SVGA_RETRY macro for commands retries. Part of it is already used in previous patch. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com> Signed-off-by: Neha Bhende <bhenden@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5317>
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r--src/gallium/drivers/svga/svga_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index f7e3a900290..1dc5319f572 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -723,7 +723,7 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
else if (shader == PIPE_SHADER_GEOMETRY)
return VGPU10_MAX_GS_INPUTS;
else if (shader == PIPE_SHADER_TESS_CTRL)
- return VGPU11_MAX_HS_INPUTS;
+ return VGPU11_MAX_HS_INPUT_CONTROL_POINTS;
else if (shader == PIPE_SHADER_TESS_EVAL)
return VGPU11_MAX_DS_INPUT_CONTROL_POINTS;
else