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authorBrian Paul <brianp@vmware.com>2010-05-05 18:19:06 -0600
committerBrian Paul <brianp@vmware.com>2010-05-05 18:19:06 -0600
commitcb136a93aba4dc64db7e446b0fbc36c9172e4017 (patch)
treef899c682980b4af56e4dd0c7cd2d08cefb4efce3 /src/gallium/drivers/softpipe/sp_prim_vbuf.c
parenta8bb49562938e94459f398a1733a76eb9c690f6c (diff)
gallium: rework provoking vertex code
Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes regressions in glean clipFlat test. We assume that Gallium drivers observe flatshade_first for all triangles and that all the assorted per-triangle calls in the 'draw' module also follow flatshade_first. Everything else builds on those rules. Gallium does not use follow flatshade_first for GL quads, quad strips and polygons; the "last" vertex is always the provoking vertex for those prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros in the draw primitive decomposition code instead of one QUAD macro.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_prim_vbuf.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_vbuf.c308
1 files changed, 194 insertions, 114 deletions
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
index a58bc107c0a..0168b320371 100644
--- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@ -164,20 +164,21 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
struct softpipe_context *softpipe = cvbr->softpipe;
const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
const void *vertex_buffer = cvbr->vertex_buffer;
- struct setup_context *setup_ctx = cvbr->setup;
+ struct setup_context *setup = cvbr->setup;
+ const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
unsigned i;
switch (cvbr->prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < nr; i++) {
- sp_setup_point( setup_ctx,
+ sp_setup_point( setup,
get_vert(vertex_buffer, indices[i-0], stride) );
}
break;
case PIPE_PRIM_LINES:
for (i = 1; i < nr; i += 2) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
@@ -185,7 +186,7 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
case PIPE_PRIM_LINE_STRIP:
for (i = 1; i < nr; i ++) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
@@ -193,48 +194,41 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
case PIPE_PRIM_LINE_LOOP:
for (i = 1; i < nr; i ++) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
}
if (nr) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, indices[nr-1], stride),
get_vert(vertex_buffer, indices[0], stride) );
}
break;
case PIPE_PRIM_TRIANGLES:
- if (softpipe->rasterizer->flatshade_first) {
- for (i = 2; i < nr; i += 3) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, indices[i-1], stride),
- get_vert(vertex_buffer, indices[i-0], stride),
- get_vert(vertex_buffer, indices[i-2], stride) );
- }
- }
- else {
- for (i = 2; i < nr; i += 3) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, indices[i-2], stride),
- get_vert(vertex_buffer, indices[i-1], stride),
- get_vert(vertex_buffer, indices[i-0], stride) );
- }
+ for (i = 2; i < nr; i += 3) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
}
break;
case PIPE_PRIM_TRIANGLE_STRIP:
- if (softpipe->rasterizer->flatshade_first) {
+ if (flatshade_first) {
for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
+ /* emit first triangle vertex as first triangle vertex */
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-2], stride),
get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
- get_vert(vertex_buffer, indices[i-(i&1)], stride),
- get_vert(vertex_buffer, indices[i-2], stride) );
+ get_vert(vertex_buffer, indices[i-(i&1)], stride) );
+
}
}
else {
for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
+ /* emit last triangle vertex as last triangle vertex */
+ sp_setup_tri( setup,
get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
@@ -243,17 +237,19 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
break;
case PIPE_PRIM_TRIANGLE_FAN:
- if (softpipe->rasterizer->flatshade_first) {
+ if (flatshade_first) {
for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
+ /* emit first non-spoke vertex as first vertex */
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride),
- get_vert(vertex_buffer, indices[0], stride),
- get_vert(vertex_buffer, indices[i-1], stride) );
+ get_vert(vertex_buffer, indices[0], stride) );
}
}
else {
for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
+ /* emit last non-spoke vertex as last vertex */
+ sp_setup_tri( setup,
get_vert(vertex_buffer, indices[0], stride),
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride) );
@@ -262,43 +258,88 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
break;
case PIPE_PRIM_QUADS:
- for (i = 3; i < nr; i += 4) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, indices[i-3], stride),
- get_vert(vertex_buffer, indices[i-2], stride),
- get_vert(vertex_buffer, indices[i-0], stride) );
+ /* GL quads don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride) );
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, indices[i-2], stride),
- get_vert(vertex_buffer, indices[i-1], stride),
- get_vert(vertex_buffer, indices[i-0], stride) );
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
}
break;
case PIPE_PRIM_QUAD_STRIP:
- for (i = 3; i < nr; i += 2) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, indices[i-3], stride),
- get_vert(vertex_buffer, indices[i-2], stride),
- get_vert(vertex_buffer, indices[i-0], stride) );
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, indices[i-1], stride),
- get_vert(vertex_buffer, indices[i-3], stride),
- get_vert(vertex_buffer, indices[i-0], stride) );
+ /* GL quad strips don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride) );
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-3], stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
}
break;
case PIPE_PRIM_POLYGON:
/* Almost same as tri fan but the _first_ vertex specifies the flat
- * shading color. Note that the first polygon vertex is passed as
- * the last triangle vertex here.
- * flatshade_first state makes no difference.
+ * shading color.
*/
- for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, indices[i-0], stride),
- get_vert(vertex_buffer, indices[i-1], stride),
- get_vert(vertex_buffer, indices[0], stride) );
+ if (flatshade_first) {
+ /* emit first polygon vertex as first triangle vertex */
+ for (i = 2; i < nr; i += 1) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[0], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ }
+ else {
+ /* emit first polygon vertex as last triangle vertex */
+ for (i = 2; i < nr; i += 1) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[0], stride) );
+ }
}
break;
@@ -317,23 +358,24 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
{
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
struct softpipe_context *softpipe = cvbr->softpipe;
- struct setup_context *setup_ctx = cvbr->setup;
+ struct setup_context *setup = cvbr->setup;
const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
const void *vertex_buffer =
(void *) get_vert(cvbr->vertex_buffer, start, stride);
+ const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
unsigned i;
switch (cvbr->prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < nr; i++) {
- sp_setup_point( setup_ctx,
+ sp_setup_point( setup,
get_vert(vertex_buffer, i-0, stride) );
}
break;
case PIPE_PRIM_LINES:
for (i = 1; i < nr; i += 2) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
@@ -341,7 +383,7 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
case PIPE_PRIM_LINE_STRIP:
for (i = 1; i < nr; i ++) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
@@ -349,48 +391,40 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
case PIPE_PRIM_LINE_LOOP:
for (i = 1; i < nr; i ++) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
}
if (nr) {
- sp_setup_line( setup_ctx,
+ sp_setup_line( setup,
get_vert(vertex_buffer, nr-1, stride),
get_vert(vertex_buffer, 0, stride) );
}
break;
case PIPE_PRIM_TRIANGLES:
- if (softpipe->rasterizer->flatshade_first) {
- for (i = 2; i < nr; i += 3) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-1, stride),
- get_vert(vertex_buffer, i-0, stride),
- get_vert(vertex_buffer, i-2, stride) );
- }
- }
- else {
- for (i = 2; i < nr; i += 3) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-2, stride),
- get_vert(vertex_buffer, i-1, stride),
- get_vert(vertex_buffer, i-0, stride) );
- }
+ for (i = 2; i < nr; i += 3) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
}
break;
case PIPE_PRIM_TRIANGLE_STRIP:
- if (softpipe->rasterizer->flatshade_first) {
+ if (flatshade_first) {
for (i = 2; i < nr; i++) {
- sp_setup_tri( setup_ctx,
+ /* emit first triangle vertex as first triangle vertex */
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-2, stride),
get_vert(vertex_buffer, i+(i&1)-1, stride),
- get_vert(vertex_buffer, i-(i&1), stride),
- get_vert(vertex_buffer, i-2, stride) );
+ get_vert(vertex_buffer, i-(i&1), stride) );
}
}
else {
for (i = 2; i < nr; i++) {
- sp_setup_tri( setup_ctx,
+ /* emit last triangle vertex as last triangle vertex */
+ sp_setup_tri( setup,
get_vert(vertex_buffer, i+(i&1)-2, stride),
get_vert(vertex_buffer, i-(i&1)-1, stride),
get_vert(vertex_buffer, i-0, stride) );
@@ -399,17 +433,19 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
break;
case PIPE_PRIM_TRIANGLE_FAN:
- if (softpipe->rasterizer->flatshade_first) {
+ if (flatshade_first) {
for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
+ /* emit first non-spoke vertex as first vertex */
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride),
- get_vert(vertex_buffer, 0, stride),
- get_vert(vertex_buffer, i-1, stride) );
+ get_vert(vertex_buffer, 0, stride) );
}
}
else {
for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
+ /* emit last non-spoke vertex as last vertex */
+ sp_setup_tri( setup,
get_vert(vertex_buffer, 0, stride),
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride) );
@@ -418,42 +454,86 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
break;
case PIPE_PRIM_QUADS:
- for (i = 3; i < nr; i += 4) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-3, stride),
- get_vert(vertex_buffer, i-2, stride),
- get_vert(vertex_buffer, i-0, stride) );
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-2, stride),
- get_vert(vertex_buffer, i-1, stride),
- get_vert(vertex_buffer, i-0, stride) );
+ /* GL quads don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride) );
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
}
break;
case PIPE_PRIM_QUAD_STRIP:
- for (i = 3; i < nr; i += 2) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-3, stride),
- get_vert(vertex_buffer, i-2, stride),
- get_vert(vertex_buffer, i-0, stride) );
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-1, stride),
- get_vert(vertex_buffer, i-3, stride),
- get_vert(vertex_buffer, i-0, stride) );
+ /* GL quad strips don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride) );
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-3, stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
}
break;
case PIPE_PRIM_POLYGON:
/* Almost same as tri fan but the _first_ vertex specifies the flat
- * shading color. Note that the first polygon vertex is passed as
- * the last triangle vertex here.
- * flatshade_first state makes no difference.
+ * shading color.
*/
- for (i = 2; i < nr; i += 1) {
- sp_setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-1, stride),
- get_vert(vertex_buffer, i-0, stride),
- get_vert(vertex_buffer, 0, stride) );
+ if (flatshade_first) {
+ /* emit first polygon vertex as first triangle vertex */
+ for (i = 2; i < nr; i += 1) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, 0, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ }
+ else {
+ /* emit first polygon vertex as last triangle vertex */
+ for (i = 2; i < nr; i += 1) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, 0, stride) );
+ }
}
break;