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authorIlia Mirkin <imirkin@alum.mit.edu>2021-02-04 12:15:43 -0500
committerMarge Bot <eric+marge@anholt.net>2021-02-06 23:04:35 +0000
commit92f12952f32ee08cd302f8591ab059ca5f167239 (patch)
treea6c1ca90bf1a77b6d00100103fcbe7f02cf070c0 /src/gallium/drivers/nouveau
parent0464117ad9bd47f079175058771220e8dad4f00b (diff)
nouveau: reinstate fencing on screen destroy
As it turns out, the wait is required as the driver expects for rendering to be quiesced on exit. This can trigger channel failures, which in turn trigger recovery. This can fail and destroy the whole system. Fixes: 28a781323fb ("nouveau: change fence destruction logic on screen destroy") References: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4223 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8867>
Diffstat (limited to 'src/gallium/drivers/nouveau')
-rw-r--r--src/gallium/drivers/nouveau/nouveau_fence.c18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/gallium/drivers/nouveau/nouveau_fence.c b/src/gallium/drivers/nouveau/nouveau_fence.c
index 49f686bfbb5..b4c938fff61 100644
--- a/src/gallium/drivers/nouveau/nouveau_fence.c
+++ b/src/gallium/drivers/nouveau/nouveau_fence.c
@@ -111,17 +111,15 @@ nouveau_fence_del(struct nouveau_fence *fence)
void
nouveau_fence_cleanup(struct nouveau_screen *screen)
{
- struct nouveau_fence *fence, *next;
-
- for (fence = screen->fence.head; fence; fence = next) {
- next = fence->next;
- nouveau_fence_trigger_work(fence);
- nouveau_fence_ref(NULL, &fence);
- }
- screen->fence.head = NULL;
- screen->fence.tail = NULL;
if (screen->fence.current) {
- nouveau_fence_trigger_work(screen->fence.current);
+ struct nouveau_fence *current = NULL;
+
+ /* nouveau_fence_wait will create a new current fence, so wait on the
+ * _current_ one, and remove both.
+ */
+ nouveau_fence_ref(screen->fence.current, &current);
+ nouveau_fence_wait(current, NULL);
+ nouveau_fence_ref(NULL, &current);
nouveau_fence_ref(NULL, &screen->fence.current);
}
}