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authorThe etnaviv authors <etnaviv@lists.freedesktop.org>2016-12-23 20:58:23 +0100
committerEmil Velikov <emil.l.velikov@gmail.com>2017-01-12 19:27:11 +0000
commitc9e8b49b885242d84ba031dacef5aa4a5ac1e5b6 (patch)
treec3ecc9ff62fedf193cb157b01426295ba4630f47 /src/gallium/drivers/etnaviv/etnaviv_shader.c
parent848b49b288fc2fa942418d12829db2e559ad4916 (diff)
etnaviv: gallium driver for Vivante GPUs
This driver supports a wide range of Vivante IP cores like GC880, GC1000, GC2000 and GC3000. Changes from V1 -> V2: - added missing files to actually integrate the driver into build system. - adapted driver to new renderonly API Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Rob Herring <robh@kernel.org> Signed-off-by: Russell King <rmk@arm.linux.org.uk> Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com> Acked-by: Emil Velikov <emil.velikov@collabora.com>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_shader.c')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_shader.c285
1 files changed, 285 insertions, 0 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c
new file mode 100644
index 00000000000..88953116e64
--- /dev/null
+++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
@@ -0,0 +1,285 @@
+/*
+ * Copyright (c) 2012-2015 Etnaviv Project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Wladimir J. van der Laan <laanwj@gmail.com>
+ */
+
+#include "etnaviv_shader.h"
+
+#include "etnaviv_compiler.h"
+#include "etnaviv_context.h"
+#include "etnaviv_debug.h"
+#include "etnaviv_util.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+/* Link vs and fs together: fill in shader_state from vs and fs
+ * as this function is called every time a new fs or vs is bound, the goal is to
+ * do little processing as possible here, and to precompute as much as possible in
+ * the vs/fs shader_object.
+ *
+ * XXX we could cache the link result for a certain set of VS/PS; usually a pair
+ * of VS and PS will be used together anyway.
+ */
+static bool
+etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
+ const struct etna_shader *vs, const struct etna_shader *fs)
+{
+ struct etna_shader_link_info link = { };
+
+ assert(vs->processor == PIPE_SHADER_VERTEX);
+ assert(fs->processor == PIPE_SHADER_FRAGMENT);
+
+#ifdef DEBUG
+ if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) {
+ etna_dump_shader(vs);
+ etna_dump_shader(fs);
+ }
+#endif
+
+ if (etna_link_shader(&link, vs, fs)) {
+ /* linking failed: some fs inputs do not have corresponding
+ * vs outputs */
+ assert(0);
+
+ return false;
+ }
+
+ if (DBG_ENABLED(ETNA_DBG_LINKER_MSGS)) {
+ debug_printf("link result:\n");
+ debug_printf(" vs -> fs comps use pa_attr\n");
+
+ for (int idx = 0; idx < link.num_varyings; ++idx)
+ debug_printf(" t%-2u -> t%-2u %-5.*s %u,%u,%u,%u 0x%08x\n",
+ link.varyings[idx].reg, idx + 1,
+ link.varyings[idx].num_components, "xyzw",
+ link.varyings[idx].use[0], link.varyings[idx].use[1],
+ link.varyings[idx].use[2], link.varyings[idx].use[3],
+ link.varyings[idx].pa_attributes);
+ }
+
+ /* set last_varying_2x flag if the last varying has 1 or 2 components */
+ bool last_varying_2x = false;
+ if (link.num_varyings > 0 && link.varyings[link.num_varyings - 1].num_components <= 2)
+ last_varying_2x = true;
+
+ cs->RA_CONTROL = VIVS_RA_CONTROL_UNK0 |
+ COND(last_varying_2x, VIVS_RA_CONTROL_LAST_VARYING_2X);
+
+ cs->PA_ATTRIBUTE_ELEMENT_COUNT = VIVS_PA_ATTRIBUTE_ELEMENT_COUNT_COUNT(link.num_varyings);
+ for (int idx = 0; idx < link.num_varyings; ++idx)
+ cs->PA_SHADER_ATTRIBUTES[idx] = link.varyings[idx].pa_attributes;
+
+ cs->VS_END_PC = vs->code_size / 4;
+ cs->VS_OUTPUT_COUNT = 1 + link.num_varyings; /* position + varyings */
+
+ /* vs outputs (varyings) */
+ DEFINE_ETNA_BITARRAY(vs_output, 16, 8) = {0};
+ int varid = 0;
+ etna_bitarray_set(vs_output, 8, varid++, vs->vs_pos_out_reg);
+ for (int idx = 0; idx < link.num_varyings; ++idx)
+ etna_bitarray_set(vs_output, 8, varid++, link.varyings[idx].reg);
+ if (vs->vs_pointsize_out_reg >= 0)
+ etna_bitarray_set(vs_output, 8, varid++, vs->vs_pointsize_out_reg); /* pointsize is last */
+
+ for (int idx = 0; idx < ARRAY_SIZE(cs->VS_OUTPUT); ++idx)
+ cs->VS_OUTPUT[idx] = vs_output[idx];
+
+ if (vs->vs_pointsize_out_reg != -1) {
+ /* vertex shader outputs point coordinate, provide extra output and make
+ * sure PA config is
+ * not masked */
+ cs->PA_CONFIG = ~0;
+ cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT + 1;
+ } else {
+ /* vertex shader does not output point coordinate, make sure thate
+ * POINT_SIZE_ENABLE is masked
+ * and no extra output is given */
+ cs->PA_CONFIG = ~VIVS_PA_CONFIG_POINT_SIZE_ENABLE;
+ cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT;
+ }
+
+ cs->VS_LOAD_BALANCING = vs->vs_load_balancing;
+ cs->VS_START_PC = 0;
+
+ cs->PS_END_PC = fs->code_size / 4;
+ cs->PS_OUTPUT_REG = fs->ps_color_out_reg;
+ cs->PS_INPUT_COUNT =
+ VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 1) | /* Number of inputs plus position */
+ VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
+ cs->PS_TEMP_REGISTER_CONTROL =
+ VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 1));
+ cs->PS_CONTROL = VIVS_PS_CONTROL_UNK1; /* XXX when can we set BYPASS? */
+ cs->PS_START_PC = 0;
+
+ /* Precompute PS_INPUT_COUNT and TEMP_REGISTER_CONTROL in the case of MSAA
+ * mode, avoids some fumbling in sync_context. */
+ cs->PS_INPUT_COUNT_MSAA =
+ VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 2) | /* MSAA adds another input */
+ VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8);
+ cs->PS_TEMP_REGISTER_CONTROL_MSAA =
+ VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 2));
+
+ uint32_t total_components = 0;
+ DEFINE_ETNA_BITARRAY(num_components, ETNA_NUM_VARYINGS, 4) = {0};
+ DEFINE_ETNA_BITARRAY(component_use, 4 * ETNA_NUM_VARYINGS, 2) = {0};
+ for (int idx = 0; idx < link.num_varyings; ++idx) {
+ const struct etna_varying *varying = &link.varyings[idx];
+
+ etna_bitarray_set(num_components, 4, idx, varying->num_components);
+ for (int comp = 0; comp < varying->num_components; ++comp) {
+ etna_bitarray_set(component_use, 2, total_components, varying->use[comp]);
+ total_components += 1;
+ }
+ }
+
+ cs->GL_VARYING_TOTAL_COMPONENTS =
+ VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
+ cs->GL_VARYING_NUM_COMPONENTS = num_components[0];
+ cs->GL_VARYING_COMPONENT_USE[0] = component_use[0];
+ cs->GL_VARYING_COMPONENT_USE[1] = component_use[1];
+
+ /* reference instruction memory */
+ cs->vs_inst_mem_size = vs->code_size;
+ cs->VS_INST_MEM = vs->code;
+ cs->ps_inst_mem_size = fs->code_size;
+ cs->PS_INST_MEM = fs->code;
+
+ return true;
+}
+
+bool
+etna_shader_link(struct etna_context *ctx)
+{
+ if (!ctx->vs || !ctx->fs)
+ return false;
+
+ /* re-link vs and fs if needed */
+ return etna_link_shaders(ctx, &ctx->shader_state, ctx->vs, ctx->fs);
+}
+
+static bool
+etna_shader_update_vs_inputs(struct etna_context *ctx,
+ struct compiled_shader_state *cs,
+ const struct etna_shader *vs,
+ const struct compiled_vertex_elements_state *ves)
+{
+ unsigned num_temps, cur_temp, num_vs_inputs;
+
+ if (!vs)
+ return false;
+
+ /* Number of vertex elements determines number of VS inputs. Otherwise,
+ * the GPU crashes. Allocate any unused vertex elements to VS temporary
+ * registers. */
+ num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
+ if (num_vs_inputs != ves->num_elements) {
+ BUG("Number of elements %u does not match the number of VS inputs %zu",
+ ctx->vertex_elements->num_elements, ctx->vs->infile.num_reg);
+ return false;
+ }
+
+ cur_temp = vs->num_temps;
+ num_temps = num_vs_inputs - vs->infile.num_reg + cur_temp;
+
+ cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs) |
+ VIVS_VS_INPUT_COUNT_UNK8(vs->input_count_unk8);
+ cs->VS_TEMP_REGISTER_CONTROL =
+ VIVS_VS_TEMP_REGISTER_CONTROL_NUM_TEMPS(num_temps);
+
+ /* vs inputs (attributes) */
+ DEFINE_ETNA_BITARRAY(vs_input, 16, 8) = {0};
+ for (int idx = 0; idx < num_vs_inputs; ++idx) {
+ if (idx < vs->infile.num_reg)
+ etna_bitarray_set(vs_input, 8, idx, vs->infile.reg[idx].reg);
+ else
+ etna_bitarray_set(vs_input, 8, idx, cur_temp++);
+ }
+
+ for (int idx = 0; idx < ARRAY_SIZE(cs->VS_INPUT); ++idx)
+ cs->VS_INPUT[idx] = vs_input[idx];
+
+ return true;
+}
+
+bool
+etna_shader_update_vertex(struct etna_context *ctx)
+{
+ return etna_shader_update_vs_inputs(ctx, &ctx->shader_state, ctx->vs,
+ ctx->vertex_elements);
+}
+
+static void *
+etna_create_shader_state(struct pipe_context *pctx,
+ const struct pipe_shader_state *pss)
+{
+ struct etna_context *ctx = etna_context(pctx);
+
+ return etna_compile_shader(&ctx->specs, pss->tokens);
+}
+
+static void
+etna_delete_shader_state(struct pipe_context *pctx, void *ss)
+{
+ etna_destroy_shader(ss);
+}
+
+static void
+etna_bind_fs_state(struct pipe_context *pctx, void *fss_)
+{
+ struct etna_context *ctx = etna_context(pctx);
+ struct etna_shader *fss = fss_;
+
+ if (ctx->fs == fss) /* skip if already bound */
+ return;
+
+ assert(fss == NULL || fss->processor == PIPE_SHADER_FRAGMENT);
+ ctx->fs = fss;
+ ctx->dirty |= ETNA_DIRTY_SHADER;
+}
+
+static void
+etna_bind_vs_state(struct pipe_context *pctx, void *vss_)
+{
+ struct etna_context *ctx = etna_context(pctx);
+ struct etna_shader *vss = vss_;
+
+ if (ctx->vs == vss) /* skip if already bound */
+ return;
+
+ assert(vss == NULL || vss->processor == PIPE_SHADER_VERTEX);
+ ctx->vs = vss;
+ ctx->dirty |= ETNA_DIRTY_SHADER;
+}
+
+void
+etna_shader_init(struct pipe_context *pctx)
+{
+ pctx->create_fs_state = etna_create_shader_state;
+ pctx->bind_fs_state = etna_bind_fs_state;
+ pctx->delete_fs_state = etna_delete_shader_state;
+ pctx->create_vs_state = etna_create_shader_state;
+ pctx->bind_vs_state = etna_bind_vs_state;
+ pctx->delete_vs_state = etna_delete_shader_state;
+}