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authorSagar Ghuge <sagar.ghuge@intel.com>2019-07-25 14:05:58 -0700
committerSagar Ghuge <sagar.ghuge@intel.com>2019-07-30 10:42:20 -0700
commitadb9e1834897edadd7ea2cc69e75ab3d28337098 (patch)
tree3e77fbc4ac29c6932bc146bbebed0c8c76f6acfa /src/gallium/docs/source/screen.rst
parent6e04bd5f1321a020cbd520e032a4efe2176e97e6 (diff)
gallium: Add PIPE_CAP_TEXTURE_SHADOW_LOD
v2: Line wrap to 80 char (Marek Olsak) Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index a8ff17e742f..12de59a4d80 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -542,6 +542,8 @@ The integer capabilities:
derivatives in fragment shaders.
* ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
modifiers in the vertex shader.
+* ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
+ types with texture functions having interaction with LOD of texture lookup.
.. _pipe_capf: