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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2019-07-05 16:08:19 +0200 |
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committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2019-07-10 15:49:57 +0200 |
commit | 681fa03e8d290ab1ee49de3f2c35f3dbb11636dc (patch) | |
tree | 2a80cfb0bf0c3874efc64aebe8298c3f10256a0a /src/gallium/auxiliary/util/u_screen.c | |
parent | 66ee6661e9968ea146d2ad0d606e1a35a17587dd (diff) |
gallium: give fragment-shader derivatives its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support fragment-shader derivatives
but not some of the other features of SM3. So let's give this its own
cap for simplicity.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/gallium/auxiliary/util/u_screen.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_screen.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_screen.c b/src/gallium/auxiliary/util/u_screen.c index 5baf7d72fb1..4b57c0c6342 100644 --- a/src/gallium/auxiliary/util/u_screen.c +++ b/src/gallium/auxiliary/util/u_screen.c @@ -371,6 +371,7 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen, #endif case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: + case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: return pscreen->get_param(pscreen, PIPE_CAP_SM3); default: |