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authorEmil Velikov <emil.l.velikov@gmail.com>2014-01-16 15:35:02 +0000
committerCarl Worth <cworth@cworth.org>2014-01-25 16:45:36 -0800
commita3f259e4049a4e2e12d53bc3cb35e3a684afe0d4 (patch)
tree44219e9c5bc78870006cf4183c0ba9901eb30af8 /src/egl/drivers
parent705da421307cd96f7905923827461ada88abf932 (diff)
nv50: access only the available amount of textures
The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage. Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when accessing array-out-of-bounds. Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto Cc: 9.1 9.2 10.0 <mesa-stable@lists.freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> (cherry picked from commit d606ca37eb20f18d8ac4727c68831fcecb2f7de4)
Diffstat (limited to 'src/egl/drivers')
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