summaryrefslogtreecommitdiff
path: root/src/egl/drivers
diff options
context:
space:
mode:
authorSt├ęphane Marchesin <marcheu@chromium.org>2013-05-04 14:06:12 -0700
committerSt├ęphane Marchesin <marcheu@chromium.org>2013-05-08 02:07:00 -0700
commit38d2a16c0113b905c46804695c4fafd1b5865d08 (patch)
tree55390a479c6a7a2353e81e89f85dd30f9dc0f70b /src/egl/drivers
parentfc24c7aedeff6639e9438dbe7b91ca3775511223 (diff)
i915: Use Y tiling for textures
This basically reverts commit 2acc7193743199701f8f6d1877a59ece0ec4fa5b. With the previous change, we're not batchbuffer limited any longer. So we actually start seeing a performance difference between X and Y tiling. X tiling is funny because it is faster for screen-aligned quads but slower in games. So let's use Y tiling which is 10% faster overall.
Diffstat (limited to 'src/egl/drivers')
0 files changed, 0 insertions, 0 deletions