|author||Stéphane Marchesin <email@example.com>||2013-05-04 14:06:12 -0700|
|committer||Stéphane Marchesin <firstname.lastname@example.org>||2013-05-08 02:07:00 -0700|
i915: Use Y tiling for textures
This basically reverts commit 2acc7193743199701f8f6d1877a59ece0ec4fa5b. With the previous change, we're not batchbuffer limited any longer. So we actually start seeing a performance difference between X and Y tiling. X tiling is funny because it is faster for screen-aligned quads but slower in games. So let's use Y tiling which is 10% faster overall.
Diffstat (limited to 'src/egl/drivers')
0 files changed, 0 insertions, 0 deletions