path: root/src/egl/Makefile
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authorIlia Mirkin <>2021-06-10 00:20:04 -0400
committerMarge Bot <>2021-06-12 04:35:59 +0000
commitaa14851340f1a3b5cda9275989f20acff039870e (patch)
treef0ba33a2658fefdc24ec07382ca4acb77385a7ad /src/egl/Makefile
parent5e4ff4ef1ff3330b1f49249bf8300dd4b7be0e14 (diff)
nv50: use the no-mipmap texture type for 2d ms viewsHEADmain
There are size restrictions on 2D images which can't accommodate the *full* 2D MSAA image. There's no way to make it work for 2D MSAA Array images, but at least for the non-array variants, we can use the no-mipmap variant which has a larger maximum size. Fixes dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*2d Signed-off-by: Ilia Mirkin <> Reviewed-by: Karol Herbst <> Part-of: <>
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