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authorEmil Velikov <emil.l.velikov@gmail.com>2014-01-16 15:37:53 +0000
committerEmil Velikov <emil.l.velikov@gmail.com>2014-01-18 19:17:09 +0000
commit12e744abbb9fd8cb07a12954aaa7127521d5af0a (patch)
tree478436038dab8f03645852fb446f4d8d44bb3c66 /src/egl
parentd606ca37eb20f18d8ac4727c68831fcecb2f7de4 (diff)
nv50: access only the available amount of constbuf
The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS per shader stage. Currently the nv50 driver handles only 3 shader stages, thus we wreck chaos when accessing array-out-of-bounds. Cc: 9.1 9.2 10.0 <mesa-stable@lists.freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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