diff options
author | Emil Velikov <emil.l.velikov@gmail.com> | 2014-01-16 15:37:53 +0000 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2014-01-18 19:17:09 +0000 |
commit | 12e744abbb9fd8cb07a12954aaa7127521d5af0a (patch) | |
tree | 478436038dab8f03645852fb446f4d8d44bb3c66 /src/egl | |
parent | d606ca37eb20f18d8ac4727c68831fcecb2f7de4 (diff) |
nv50: access only the available amount of constbuf
The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS
per shader stage. Currently the nv50 driver handles only 3 shader
stages, thus we wreck chaos when accessing array-out-of-bounds.
Cc: 9.1 9.2 10.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions