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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-04-26 16:02:32 +0200
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-05-06 16:40:19 +0200
commitc618f31065d9e9d0e19afab7de8202ef609a731d (patch)
treee171959fe281768a3dfe53d2afd814348442e127 /src/compiler
parent33931e4062b1f1a2373405033e7db5575c98eae8 (diff)
glsl: make sampler/image scalar types
As a side effect, this will magically fix std140/std430 interfaces for bindless samplers/images and will help for implementing the explicit conversions with constructors. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index a81b8fe7dc2..04490872385 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -441,7 +441,7 @@ struct glsl_type {
{
return (vector_elements == 1)
&& (base_type >= GLSL_TYPE_UINT)
- && (base_type <= GLSL_TYPE_BOOL);
+ && (base_type <= GLSL_TYPE_IMAGE);
}
/**