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authorMarcin Ĺšlusarz <marcin.slusarz@intel.com>2021-11-24 12:38:07 +0100
committerMarge Bot <emma+marge@anholt.net>2021-12-13 08:32:23 +0000
commit87f03b1662492249b03aa0406024a4c7ef5ebfd1 (patch)
tree4c330e086211f26aa18fe97e2559ba6e82f5fff6 /src/compiler/nir
parentfcfc4ddfccd5ab998409304c164b73b62bb3c480 (diff)
nir: limit lower_clip_cull_distance_arrays input to traditional stages
Compute, task, mesh & raytracing stages don't support ClipDistance/CullDistance as input. This change is not needed for correctness. Just something I stumbled on. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14149>
Diffstat (limited to 'src/compiler/nir')
-rw-r--r--src/compiler/nir/nir_lower_clip_cull_distance_arrays.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
index 126e5c87149..26f771817cc 100644
--- a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
+++ b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
@@ -128,7 +128,8 @@ nir_lower_clip_cull_distance_arrays(nir_shader *nir)
nir->info.stage == MESA_SHADER_MESH)
progress |= combine_clip_cull(nir, nir_var_shader_out, true);
- if (nir->info.stage > MESA_SHADER_VERTEX) {
+ if (nir->info.stage > MESA_SHADER_VERTEX &&
+ nir->info.stage <= MESA_SHADER_FRAGMENT) {
progress |= combine_clip_cull(nir, nir_var_shader_in,
nir->info.stage == MESA_SHADER_FRAGMENT);
}