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authorTomasz Figa <tfiga@chromium.org>2017-09-26 17:35:56 +0900
committerKenneth Graunke <kenneth@whitecape.org>2017-11-06 15:16:03 -0800
commit0886be093fb871b0b6169718277e0f4d18df3ea7 (patch)
tree642b40b99156ad126436b661f0635738b009a090 /src/compiler/glsl
parenta9000cb860242d2d0308aec3e8fc20148a2c5eec (diff)
glsl: Allow precision mismatch on dead data with GLSL ES 1.00
Commit 259fc505454ea6a67aeacf6cdebf1398d9947759 added linker error for mismatching uniform precision, as required by GLES 3.0 specification and conformance test-suite. Several Android applications, including Forge of Empires, have shaders which violate this rule, on a dead varying that will be eliminated. The problem affects a big number of applications using Cocos2D engine and other GLES implementations accept this, this poses a serious application compatibility issue. Starting from GLSL ES 3.0, declarations with conflicting precision qualifiers are explicitly prohibited. However GLSL ES 1.00 does not clearly specify the behavior, except that "Uniforms are defined to behave as if they are using the same storage in the vertex and fragment processors and may be implemented this way. If uniforms are used in both the vertex and fragment shaders, developers should be warned if the precisions are different. Conversion of precision should never be implicit." The word "used" is not clear in this context and might refer to 1) declared (same as GLES 3.x) 2) referred after post-processing, or 3) linked after all optimizations are done. Looking at existing applications, 2) or 3) seems to be widely adopted. To avoid compatibility issues, turn the error into a warning if GLSL ES version is lower than 3.0 and the data is dead in at least one of the shaders. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532 Signed-off-by: Tomasz Figa <tfiga@chromium.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r--src/compiler/glsl/linker.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 004529157ee..eed885052aa 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1121,10 +1121,16 @@ cross_validate_globals(struct gl_shader_program *prog,
if (prog->IsES && (prog->data->Version != 310 ||
!var->get_interface_type()) &&
existing->data.precision != var->data.precision) {
- linker_error(prog, "declarations for %s `%s` have "
- "mismatching precision qualifiers\n",
- mode_string(var), var->name);
- return;
+ if ((existing->data.used && var->data.used) || prog->data->Version >= 300) {
+ linker_error(prog, "declarations for %s `%s` have "
+ "mismatching precision qualifiers\n",
+ mode_string(var), var->name);
+ return;
+ } else {
+ linker_warning(prog, "declarations for %s `%s` have "
+ "mismatching precision qualifiers\n",
+ mode_string(var), var->name);
+ }
}
} else
variables->add_variable(var);