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authorRob Clark <robdclark@chromium.org>2020-04-02 14:08:54 -0700
committerMarge Bot <eric+marge@anholt.net>2020-04-04 00:07:10 +0000
commit0b06adb75054842294e4dbbe2e5af294470862fb (patch)
tree12357f0c7040f062bbc97ae149f2d3c957128ead /src/compiler/glsl/glsl_parser_extras.cpp
parentf054230ea3cb17409233660efd562be28d914127 (diff)
glsl: don't limit fp16 lowering to frag
This restriction doesn't belong in core code. Signed-off-by: Rob Clark <robdclark@chromium.org> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index d930c30a7e1..c6e3999caf5 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2236,7 +2236,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
&ctx->Const.ShaderCompilerOptions[shader->Stage];
if (!state->error && !shader->ir->is_empty()) {
- if (options->LowerPrecision && shader->Stage == MESA_SHADER_FRAGMENT)
+ if (options->LowerPrecision)
lower_precision(shader->ir);
lower_builtins(shader->ir);
assign_subroutine_indexes(state);