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author | Iago Toral Quiroga <itoral@igalia.com> | 2021-12-02 11:18:13 +0100 |
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committer | Marge Bot <emma+marge@anholt.net> | 2021-12-03 10:39:08 +0000 |
commit | 6d4a645c90a8d94534a52d20ff206d0f94c5be5e (patch) | |
tree | ea8a1fdb7aeaa837780803054551b16e2ca189f5 /src/broadcom/compiler/v3d_compiler.h | |
parent | d44d2e823f6fae31bff5876835717b64149414c2 (diff) |
broadcom/compiler: emit passthrough Z write if shader reads Z
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
Diffstat (limited to 'src/broadcom/compiler/v3d_compiler.h')
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 774632b905a..d7b2fb886b0 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -655,6 +655,7 @@ struct v3d_compile { bool uses_center_w; bool writes_z; + bool reads_z; bool uses_implicit_point_line_varyings; /* True if a fragment shader reads gl_PrimitiveID */ |