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authorRoss Burton <ross.burton@intel.com>2013-06-27 12:35:07 +0100
committerChad Versace <chad.versace@linux.intel.com>2013-07-01 10:06:11 -0700
commit1a7275de9a0088cedab17131eec82bd2cada26c3 (patch)
treed05e38abdbeb7d57e17eea1116d1d3c57955a068 /include
parentacc6a141b8976d0615e03c4530b64cefdb1aa199 (diff)
build: fix EGL build when no X11 headers are present
eglplatform.h defaults to X11 on Unix unless told otherwise, so if we're doing a build without any X11 support tell it so that we don't try including headers that don't exist. Also set GL_PC_FLAGS so that the definition is in egl.pc, so that applications using EGL don't try to pull in X11 headers on systems where EGL was configured without X11 support. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64959 Signed-off-by: Ross Burton <ross.burton@intel.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions