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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-19 17:55:10 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-19 17:56:45 -0600
commitaca74a4d92ba6f99d756ab703a78efc3918b3840 (patch)
tree0bd3e20aa4b01281d9509dbeb3b252440cbf0e6d /include/GLES
parentbef3444f41547eda95c0f677783ab7737869bfd2 (diff)
cell: make sure the fragment ops and fragment shader code buffer is at a 32-byte boundary
To make sure even/odd instructions hit the right pipes.
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