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authorJosé Fonseca <jrfonseca@tungstengraphics.com>2008-06-24 13:00:03 +0900
committerJosé Fonseca <jrfonseca@tungstengraphics.com>2008-06-24 13:00:03 +0900
commit0b3d1b1ea44791068e8c3dc88549c798fb5e0ea8 (patch)
treebc337384df55d138ed64fb9bd435fbe410910ffa /include/GL
parentb750b5326df0a067f9baf237bee50d31ca69729d (diff)
mesa: WGL is not part of the WinCE API.
Although it would be interesting having the GDI winsys running on WinCE several Windows GDI API functions and data structures are missing from WinCE headers, making this far from a trivial endeavor.
Diffstat (limited to 'include/GL')
-rw-r--r--include/GL/gl.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 09195aa1361..c0cebec2efa 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -88,8 +88,9 @@
#include <windows.h>
#endif
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
- && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
+ && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
+ && !defined(__CYGWIN__) || defined(__MINGW32__)
#include <GL/mesa_wgl.h>
#endif