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authorGrigori Goronzy <greg@chown.ath.cx>2014-03-02 12:57:04 +0100
committerChristian König <christian.koenig@amd.com>2014-03-03 18:37:59 +0100
commit070036ca399d88293ef51b40e859c06acf0c7606 (patch)
tree69ad2e0e749cd79e45d31c5a40bd719ffc9c1f35 /include/GL/glext.h
parent86c06871a282ec60e81d0cbabc3b1d661bc33c75 (diff)
NV_vdpau_interop: fix IsSurfaceNV return type
The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <christian.koenig@amd.com>
Diffstat (limited to 'include/GL/glext.h')
-rw-r--r--include/GL/glext.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/GL/glext.h b/include/GL/glext.h
index 7d6033e10cf..62bae4c4a08 100644
--- a/include/GL/glext.h
+++ b/include/GL/glext.h
@@ -9658,7 +9658,7 @@ GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAdd
GLAPI void APIENTRY glVDPAUFiniNV (void);
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
+GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);