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authorMarek Olšák <maraeo@gmail.com>2012-10-30 14:44:22 +0100
committerMarek Olšák <maraeo@gmail.com>2012-11-06 01:13:48 +0100
commitacf438f5375e2426386694e541b843dc6f8fd11a (patch)
tree6aaa04f8419661892a74168d144537905efac8a2 /docs
parenta196f43596f6cb85a8f3e446596a2fb8e0ee7872 (diff)
vbo: fix glVertexAttribI* functions
The functions were broken, because they converted ints to floats. Now we can finally advertise OpenGL 3.0. ;) In this commit, the vbo module also tracks the type for each attrib in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT. The little ugliness is the vertex attribs are declared as floats even though there may be integer values. The code just copies integer values into them without any conversion. This implementation passes the glVertexAttribI piglit test which I am going to commit in piglit soon. The test covers vertex arrays, immediate mode and display lists. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <brianp@vmware.com> v2: cosmetic changes as suggested by Brian
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt3
1 files changed, 1 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 4f44764c2c5..28f6ae603ae 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands ~50% done (converts int
- values to floats)
+glVertexAttribI commands DONE
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE