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authorJuan A. Suarez Romero <jasuarez@igalia.com>2016-03-18 17:29:55 +0100
committerAlejandro PiƱeiro <apinheiro@igalia.com>2016-03-18 17:30:56 +0100
commit7a712e64d6d59c3543fd307f9e029ad0886be622 (patch)
tree1bcd191cd881376a0cfd0476f184374be0a1fd74 /docs
parentd4714512e4077b8079efe526d7823e19fdb9be37 (diff)
doc: add 'vec4' option in INTEL_DEBUG
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/envvars.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 06aa0ac9369..e21b7c1aaa0 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -163,6 +163,7 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
+ <li>vec4 - force vec4 mode in vertex shader</li>
</ul>
</ul>