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authorBrian Paul <brian.paul@tungstengraphics.com>2002-06-30 16:16:03 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-06-30 16:16:03 +0000
commitc2fa38d5aeb73f99572cc0fdf4d0c987a9c401a1 (patch)
treec70e537dee78e5720b1ae717b4f3199a5b48ea5a /docs
parent4336c28c843923db3d9c8dc0a0cb2440ba94f064 (diff)
added Gerk Huisma's GLchan=GLfloat fixes
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index f65cf254a2e..f723e9c3f27 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.92 2002/06/30 15:49:03 brianp Exp $
+$Id: VERSIONS,v 1.93 2002/06/30 16:16:03 brianp Exp $
Mesa Version History
@@ -1007,5 +1007,7 @@ Mesa Version History
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
+ - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+ - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
Changes:
- New spec file and Python code to generate some GL dispatch files