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authorBrian Paul <brian.paul@tungstengraphics.com>2003-11-26 18:10:31 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-11-26 18:10:31 +0000
commitacbc1e0c917cf0720c7b5c14ca4bab4fa8c75001 (patch)
treec3456e663e1e545d5baec8d742db3a34df59e286 /docs
parent69449a9d5101a62cb17a79c889338a33f23a5d6d (diff)
added link to Chromium
Diffstat (limited to 'docs')
-rw-r--r--docs/faq.html13
1 files changed, 11 insertions, 2 deletions
diff --git a/docs/faq.html b/docs/faq.html
index 104a7321d49..f60130dbbed 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -7,7 +7,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
-Last updated: 25 November 2003
+Last updated: 26 November 2003
</center>
<br>
@@ -124,7 +124,16 @@ is an OpenGL subset for mobile devices.
</p>
<p>
-There may be others but Mesa is the most popular and feature-complete.
+<a href="http://chromium.sourceforge.net/" target="_parent">Chromium</a>
+isn't a conventional OpenGL implementation (it's layered upon OpenGL),
+but it does export the OpenGL API. It allows tiled rendering, sort-last
+rendering, etc.
+</p>
+
+
+<p>
+There may be other open OpenGL implementations, but Mesa is the most
+popular and feature-complete.
</p>
<br>