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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-09 02:16:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-09 02:16:58 +0000
commit26c878ac16da0e3cc535e810d66438b62e6259a1 (patch)
treeb7d1599b70b2407aefca96852bf93a087b00de55 /docs/VERSIONS
parent0c5c1392abcd619f7f0a17c986b156d877738d40 (diff)
added glTexEnviv bug fix
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r--docs/VERSIONS3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 08907db0f0a..c183a2ffdd5 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.79 2002/01/09 00:30:01 brianp Exp $
+$Id: VERSIONS,v 1.80 2002/01/09 02:16:58 brianp Exp $
Mesa Version History
@@ -938,5 +938,6 @@ Mesa Version History
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+ - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
Changes:
- New spec file and Python code to generate some GL dispatch files