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authorLiviu Prodea <>2018-10-24 11:08:35 +0100
committerJose Fonseca <>2018-10-24 11:10:17 +0100
commitd99fda17c8318af96158edc18f7532f049b4304e (patch)
tree05e2e994f502f8d0dfed57e8ca567cd216f62adf /
parent6c56c1fbd43e4f45c55684e5e2650a9cee4c5ba6 (diff)
scons: Put to rest zombie texture_float build option.
I found a remnant of texture_float build option that wasn't removed in commit 66673bef941af344314fe9c91cad8cd330b245eb This patch removes it. Cc: Reviewed-by: Jose Fonseca <>
Diffstat (limited to '')
1 files changed, 0 insertions, 3 deletions
diff --git a/ b/
index f4f2bb44c1c..be3ccfc9fa3 100644
--- a/
+++ b/
@@ -105,9 +105,6 @@ def AddOptions(opts):
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
- opts.Add(BoolOption('texture_float',
- 'enable floating-point textures and renderbuffers',
- 'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')